﻿using UnityEngine;
using System.Collections;

public class BuildUp : MonoBehaviour {

	public ParticleSystem rain; 
	public float MaxDrops = 100.0f;
	float rate = 0.0f;
	// Use this for initialization
	void Start () {
		rain.particleSystem.Play();
	}
	
	// Update is called once per frame
	void Update () {

		if (rate <= MaxDrops)
		rate += Time.timeSinceLevelLoad/250f;
		rain.emissionRate = rate;   // You can change rate variable according to your requirement

	}
}
