﻿using UnityEngine;
using System.Collections;

public class FadeToBack : MonoBehaviour {

	public float _time = 4f;
	public bool Fading = false;
	public GameObject YOGOobj;
	public GameObject Againobj;
	public GameObject Dotcomobj;

	void Update () {
	
		if(Fading == true)
		{
			Debug.Log ("ANY KEY");
			FadeNow();
			_time -= Time.deltaTime;

		}

		if(Fading == true && _time <= 0.0f)
		{
			Againobj.SetActive(true);
			Againobj.animation.Play("YOGOFADE");
			Dotcomobj.SetActive(true);
			Dotcomobj.animation.Play("YOGOFADE");
		}
	}

	void FadeNow()
	{
		Debug.Log ("Fadomg");
		animation.Play("YOGOFADE");
		YOGOobj.animation.Play("YOGOFADE");
	}
}
